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1 z 31: DevilGuardian

Hello everyone. Appoligies if this may seem repetitive. I figured since I already made a topic about this game on the audiogames.net forum, I thought I'd bring it on here as well.
Anyways, for those who don't know what this game is, it's basicly a 2d sidescroller free for all fighter with various rpg and other building elements.
I say building because there is a highly customizable map builder that you can play with. Some of the basic objects you can build are platforms, staircases, walls, doors, signs, zones, and much much more.
There are also 10 different game modes you can play for fun. You can upgrade your stats with points that are earned when leveling up your character in many different ways.
Without further to do, I'd like to list out the newest changes that have been made since the release of versions 3.0 and abuv.

Added a prompt to the travelpoint builder that asks weather you'd like to build the opposite side of the travelpoint or not.
Made the spier more acuret with multi tile objects.
Added a prompt to the door builder that asks weather you'd like the door to be destroyable or not.
Fixed maps not destroying propperly after being killed by a hazard.
Added travelpoints to the spier.
Added signs and spikes to the spier.
Added doors and hazards to the spier.
Added blockages to the spier.
Fixed blockages not speaking the propper text after reloading the map.
Added doors and vehicles to the object info menu.
Fixed doors not destroying themselves after reaching 0 health.
Calenders, clocks, doors, and signs are now breakable.
Added timed text to the builder menu. They can also be written to the map you're currently working on.
Added blockages to the builder menu. They can also be written to the map you're currently working on.
A progress tone will now play upon extracting the sounds.zip file.
Addressed an issue of the game giving you an error after extracting the sounds, even if the sounds folder was fully extracted. It will only error out if there's an actual problem with the unzipper.
The zip file for the sounds will now delete itself upon aboarting the download process when pressing escape. It will also delete itself upon completing the extraction process after downloading.
Addressed an issue of progress beeps playing a long wining noise at the start of a download. You can be free of getting a splitting headake from that, as it's now finally fixed.
Improved the sounds downloader. The sounds can now be extracted within the game itself. The downloader also supports the playing of progress beeps to let you know the status of the download. You can press M to toggle these sounds on or off.
Fixed the restart function of the game. It should now restart the game propperly upon pressing the restart option in the main menu.
You can now build delay effects in the builder menu. They can also be written to the map you're currently working on.
Animals, enemies, projectiles, robots, turrets, and zombies can now have there own sounds for loozing a life in the game.
Finally fixed the issue of reverb effects not working correctly after spawning multiple of them in different parts of the map.
You can now build travelpoints to other maps that are in the game. They can also be written to the map you're currently working on.
The character menu now shows attributes such as attack, defence, and lives of all characters when you hover over them.
Made pressing the letter Z to check weapon status less verbose.
You can now set a default shield for use in all of the character files.
Added the level modifier to all of the character files. The level modifier refers to how hard it is to actually get experience. The higher this value, the harder it is to get experience, but easier to get more points overall.
Added the experience modifier to all of the character files. the experience modifier refers to how much experience you gain per level. The higher this value, the more experience you'll reseave, regardless of what your level modifier is set to.
Jump hight is no longer parsed, and therefore will not be used in the game for all characters.

Made it so falling respects your character's defence and shield defence.
Fixed sertain sounds not playing propperly in some of the character folders.
Removed some of the character related sounds from the Miscellaneous folder. The sounds healer loop, healer start, healer stop, life, fall, plummet, inv, lev, rock, sit, and stand can now be customized along side the character folders you can create and use.
You can now choose the keyboard theme you want to use for all input boxes in the settings menu. This can be saved for use the next time you open the game again.
Falling from high distences will now also effect your shield that you're currently wearing.
You can no longer press escape while typing something in a vertual input box.
Made it so pressing the enter key on a vertual input box doesn't allow you to skip to the next prompt prematurely. If you don't type anything at all and press the enter key, it will tell you that input is required, therefore you can't go anywhere else in the game without typing something first.
Added typing sounds to the text input class. These will be used later on.
Replaced the vertualizer class with a much better text input class.
Cleared lots of unneeded sounds that were found in the encripted misc sounds file. The game should now load much faster when compiled as an executable script.
Modified the audio forms class to have keyboard sounds while typing. These will be used later on.
The files in the documentation menu are no longer menu based. It will now use the audio form to read them. You can use all of the text navigation keys here, not just your up and down arrows.
Added error checking for map names in the maps folder. If the game finds a map that has the same name that already exists, it will alert the user and take them back to the maps menu.
Fixed maps not updating propperly after adding, editing, or removing a line in the builder menu.
You can now edit lines in the builder menu! Thanks again to Nikita K for the big contribution.
Finally fixed the documentation menu. You can now open and read the readme file propperly.
Speed is no longer parsed, and therefore will not be used in the game for all characters.
Fixed shield loops destroying themselves when firing weapons.
Fixed an issue where music would still be playing in sertain menus. I thought I had already resolved this a long time ago, but I guess not.
Added loop sounds to all shields. This sound will play every time you wear your shield, and stop playing if you take it off, or if it breaks.
Removed lots of dooplicated code related to menus. The lettor O key will also no longer be used in all of the normal game modes. This key may have other uses in the future.
You can now add and remove lines in the builder menu! Thanks goes to Nikita K for the huge help in fixing it for me.
Fixed lots of issues with map objects not being written to files correctly.
Addressed an issue in one of the normal game modes that caused you to get stuck in the air while jumping or falling. You can now jump and fall like normal.
The misc folder that was located under the sounds folder has been encrypted and moved to the data/saves folder to be later compiled into the game's executable for release.
Typing themes are no longer seperated into different folders. They are now part of the Miscellaneous folder under the main sounds folder.
Fixed shield attributes not updating correctly in the shields menu upon changing it in one of the shield files.
Dialogs are no longer parsed for now. It will also not be written to the map file you're currently working on.
Fixed multi line dialogs playing the error sound that the normal dialogs had.
Removed the npc folder from the layouts folder, as that probebbly won't get parsed anytime soon.

Added back the documentation menu into the main menu.
Shields are now completely parsed and ready to use. All of the shield folders have been added to data/layouts/equipments/shields.
Spikes can now be written to the map you're currently working on.
Items can now be written to the map you're currently working on.
Health zones can now be written to the map you're currently working on.
Dialogs can now be written to the map you're currently working on.
Timed music and timed sources can now be written to the map you're currently working on.
Music and sources can now be written to the map you're currently working on.
Clocks and calendars can now be written to the map you're currently working on.
Updated readme with modified and removed keyboard shortcuts.
Menu music volumes can now be saved upon exiting the game.
Resolved an issue of maximum x and y resetting back to 100 upon reloading the map after creation.
You can now view your overall shield strength in the statistics menu.
You can now move in the air while jumping. When you jump, your movement speed will be doubled based on your walking and running speed.
Added the weight attribute to all weapons. This determines how heavy or lite a sertain weapon is. The higher the value, the more it's gonna slow your character down. This in turn effects your overall movement speed.
Text squares can now be written to the map you're currently working on.
Reverb effects can now be written to the map you're currently working on.
Zones can now be written to the map you're currently working on.
The game will now ask you to download sounds regardless of whether the sounds folder exists or not, and if it's completely empty.
Fixed directory functions to handel empty folders for storing sounds. If you have the sounds folder created in the main game directory, the game will ask you to download sounds for that folder if it sees that it's currently empty.

That's all for now. For those who've never downloaded this game before, it's on itch.io at this link.
https://tsatria03.itch.io/simple-fighter
The password to the self executible extracter is "SpfBuilder", without the quotes. The s and b are capitilized.
Hope you enjoy all I have to offer. If you have any bug fixes, feature requests, or any other feedback about the game I should know about, please let me know asap, and I'll do my best to resolve them when I have the alotted time for it. Happy playing!

02.08.2024 08:02

2 z 31: rudolf

That sounds pretty cool. Currently downloading the sounds and taking a look.
ich hab so viel angst form dragonfighter, ich hab kein rosenkranz, sondern nen großen schwanz. ich wollt nur, dass sie's wissen, her winkler mini.
02.08.2024 17:14

3 z 31: DevilGuardian

Awesome. I still have to document a hole tun of crap, but that's gonna take quite a while to do, as I'll be attending colledge soon, and therefore won't have all the time in the world to work on this game.

02.08.2024 17:43

4 z 31: marchoffmann

Idk, is this just a build to survive new and updated concept version? I'm confused. Sounds like a 2d builder, but then vehicles and rpg? Heh so what. Besides, is this b or nv gt. I'm not downloading this before others have done it simply because I don't feel like having malware on this nice desktop and you used to spread that, atentionally or unattentionally
#SirCharlie4TheComunity!
03.08.2024 11:06

5 z 31: DevilGuardian

First of all, it's made in nvgt, not bgt. I'm not planning to make this game online either, if that's what you were refering to. In fact, I never will. I don't know shit about networking in the slightest to do that anyways.

03.08.2024 13:05

6 z 31: thespyde

Windows immediately flagged, blocked and quarantined, oh well.
Charles Wells
03.08.2024 13:09

7 z 31: DevilGuardian

Of corse it's gonna block the thing. If you've forgot to add an exclusion, then it's gonna either get rid of it, or put it into quarantine. It's not my falt windows flags things made in this language. As I stated before, I made this game from scratch with nvgt, therefore it's gonna get flagged because I don't have a developer signing sertifikit.

03.08.2024 13:27

8 z 31: DevilGuardian

Also, alot of other people have played this game before, and none of them have complained about it being flagged what so ever, as far as I'm aware. Please look at this topic.
https://forum.audiogames.net/topic/53777/simple-fighter-my-first-official-game/

03.08.2024 13:30

9 z 31: DevilGuardian

As for spreading malware, that was years ago. Are you seriously going to judge me based on one unintentional incident I committed? Windows Sandbox and VMs exist for a reason. If you are so suspicious about anything I release, I suggest you test it out on one of those virtualization tools before coming here and claiming I released some form of malware on perpose because you didn't do your research.

03.08.2024 13:46

10 z 31: marchoffmann

First. Jesus? Is my lord.
2nd. I simply said I won't download it until I know it's safe from more people. No reason to get so offended out of a sudden. Makes me not less susspicious.
#SirCharlie4TheComunity!
03.08.2024 14:39

11 z 31: DevilGuardian

Okay, sorry about how I acted earlier. Untill I have a developer sertifikit for this game, witch probbebly won't be for a long time, I'm afraid you guys are just gonna have to exclude it from newking itself. Even the farily newest game transport world sim on itch.io get's flagged because it's made in bgt, and I had to exclude it in order to play it correctly. It sucks, but I guess it's a small price to pay to enjoy something relaxing.

03.08.2024 15:06

12 z 31: thespyde

I lose games like this since I can't seem to figure out how to make exclusions in Windows 11. I used to be able to do it in win 10, but no more.
Charles Wells
03.08.2024 16:55

13 z 31: Lingelwap

It is safe, you can read the intire thread about it.
And just so you can feel safe, my devices havend been akting strange.
-- (marchoffmann):
First. Jesus? Is my lord.
2nd. I simply said I won't download it until I know it's safe from more people. No reason to get so offended out of a sudden. Makes me not less susspicious.

--
If you nead someone to talk to, I have ears! ?
03.08.2024 17:34

14 z 31: DevilGuardian

To exclude an app in windows 11. Here's what you have to do. Go to windows security, virus & threat protection, then manage settings.
From there, go to Add or remove exclusions. Click on add exclusions. In the drop down list, you have the options of excluding a file, a folder, a spisific file type, or a process. I recommend choosing folder, as you'll need that if you don't want it deleting anything that's inside the game directory.
When you are done adding all the exclusions you need, tab arround to the back button, and it will save them. Hope this helps you. I think this also works on windows10. As for other virus software, I can't really help you there. I don't usually use things like macaffi, malware bites, or avast antivirus protection for that matter. I only use the default builtin microsoft windows defender.

-- (thespyde):
I lose games like this since I can't seem to figure out how to make exclusions in Windows 11. I used to be able to do it in win 10, but no more.

--

03.08.2024 19:55

15 z 31: thespyde

I guess I'll have to make a folder before downloading the game. It sure didn't give me time to add any kind of exclusion.
Charles Wells
03.08.2024 21:32

16 z 31: thespyde

Well, I have the game now. I die quickly but I have it.

Thanks for the help, Devil Guardian!
Charles Wells
03.08.2024 23:04

17 z 31: DevilGuardian

No problem. Happy to help.

03.08.2024 23:05

18 z 31: thedominator

Whats the password for this zip file of this game?

04.08.2024 18:12

19 z 31: rudolf

Read the first post.
ich hab so viel angst form dragonfighter, ich hab kein rosenkranz, sondern nen großen schwanz. ich wollt nur, dass sie's wissen, her winkler mini.
04.08.2024 18:57

20 z 31: Lingelwap

It litually is written on the download page.
-- (thedominator):
Whats the password for this zip file of this game?

--
If you nead someone to talk to, I have ears! ?
04.08.2024 19:05

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