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Wątek: rpg tooler, anyone interested?

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1 z 19: karmien

Hi everyone, this is simter here. First sorry for the a bit wague topic title but the thing is when i put more description in it it gets to long in my opinion. For the last few weeks i have been playing arround with command line rpg things in python and i have made a not so bad game i think. But i just had an idea today. What if i take the rpg parts out off the game and put them together to a simple to learn framework that allowes you to make your own command line rpg in minutes? I already made some concepts for the engine it self. You can either script in an easy syntax (mostly only string=value) your self or use the builder which will be either menu or also command line based, how ever i consider menu based for more useful here, since especially for multiline text fields i just cant figure out how to do good in py cmd. I will also put some gamebook elements in it which i have already made concepts for in a bgt program before which i will get to python. I am not sure if i will add sound support. The thing is i want this engine to be as small and lightwait as possible, for exaple you have your game projects files that you can distribute and then not a thusand dll files but just "simterrpg.exe". I have not figured out how to pack the sound dll files in the exe, help would be apreciated there. If you need more info just ask. So how you like this idea? And no btw, i do not intend to make a sable clone, my engine mainly focuses on story driven games with sometimes small grits maybe.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
15.06.2021 21:56

2 z 19: daszekmdn

Interesting. It can be good for newbies or users who don't want learn the programming language.
If it will be released i will check it.

22.06.2021 01:42

3 z 19: ArcticMoon

The problem with such an engine would be that 11 years old kids would instantly grab it and our newest, brightest audiogames would be new, original, full of typing mistakes, but most importantly, all the same.
U3RhbmQgd2l0aCB0aGUgZ3JlYXQgUnVzc2lhIGFuZCBIdW5nYXJ5IQ==
22.06.2021 13:31

4 z 19: nuno69

use LUA as the scripting engine. The problem with your approach is that the engine will have to contain 99% of the logic anyway, so there's no big point.
- "Intelligence and wisdom is like jam. The less you have, the harder you're trying to spread it arround." - French proverb
22.06.2021 13:51

5 z 19: karmien

Arctic moon, can you maybe stop negativing any thing on this planet? Thank you.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
22.06.2021 13:52

6 z 19: ArcticMoon

The idea is not bad in general, but after it all happens, you'll be the victim.
U3RhbmQgd2l0aCB0aGUgZ3JlYXQgUnVzc2lhIGFuZCBIdW5nYXJ5IQ==
22.06.2021 18:15

7 z 19: karmien

aha.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
22.06.2021 18:16

8 z 19: nuno69

There were many attempts to create such a thing, both in the realm of the sighted as well as the blind. Even though the idea is not good, it would he hard to implement it well
- "Intelligence and wisdom is like jam. The less you have, the harder you're trying to spread it arround." - French proverb
22.06.2021 18:59

9 z 19: karmien

It actually is not this hard. It is not really a coding language but mainly you just give it instructions. You have the ability to import custom python libs and use them as well.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
22.06.2021 19:06

10 z 19: nuno69

OK. Good luck then.
- "Intelligence and wisdom is like jam. The less you have, the harder you're trying to spread it arround." - French proverb
22.06.2021 19:08

11 z 19: pajper

I am not sure if it is a good approach. Yes, it sounds promising, but will finally bother with all problems of small scripting systems.
Imagine someone that uses your tool to make a game, but during development, let's say after some dozens of hours of programming, encounters an obstacle that is not possible to be solved with tools provided by your engine.

Game engines should be written in a manner that allows people to extend them, in languages like C or C# linked to a code, enabling interfaces and callbacks for all possible events, with scripting languages like, as suggested by nuno, LUA.
#StandWithUkraine Shoot for the Moon. Even if you miss, you'll land among the stars.
22.06.2021 22:19

12 z 19: karmien

Thats what i said. If you encounter a problem that you can not solve with the tools provided by the engine it self you can always use your own python code. You can also contact me and i will see if i can implement something for you or if it is already tell you how it works.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
22.06.2021 22:22

13 z 19: ArcticMoon

The problem is that people who already know how to program won't pick this up, because they will rather write their own approach, in their own way.
U3RhbmQgd2l0aCB0aGUgZ3JlYXQgUnVzc2lhIGFuZCBIdW5nYXJ5IQ==
22.06.2021 23:23

14 z 19: nuno69

Game engines have some very specific use cases like Unity 3D, Godot or Unreal Engine.
But most engines like RED Engine, SUper Giant, ETC are proprietary works to make lives of game dveelopers easy.
Even unity is limited in its own way. I mean, sure, try it! Maybe you will use it in the end to make some good works, but don't expect to make a breakthrough in game development.
- "Intelligence and wisdom is like jam. The less you have, the harder you're trying to spread it arround." - French proverb
22.06.2021 23:26

15 z 19: karmien

Well arctic moon, nat really. I also used sable for example. I could coded that my self but it is about how to make it. I mean even i as coder if i had the choice between a menu builder or a notepad i would choose the menu.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
22.06.2021 23:31

16 z 19: ArcticMoon

It's a weird approach to coding, but if you are sure about what you are doing is good, then keep going.
U3RhbmQgd2l0aCB0aGUgZ3JlYXQgUnVzc2lhIGFuZCBIdW5nYXJ5IQ==
23.06.2021 14:08

17 z 19: karmien

I also had the idea that maybe for the devs who just wanna code i release the rpg tools as importables on github as well so its something for everyone.
Put all your trust into the dragonlord. He knows the only way to the altschauerberg8
23.06.2021 16:10

18 z 19: nuno69

OK, so I will ask you a different quetion then.
1. What your engine is going to include?
2. What math is going to be included? Do you want to make the experience calculator yourself, or let the creator decide?
3. How do you want to change modularity? Someone might not want random encounters but needs lock picking, while someone needs different.
- "Intelligence and wisdom is like jam. The less you have, the harder you're trying to spread it arround." - French proverb
23.06.2021 20:32

19 z 19: patrykkubaszczyk

I really want this tool to get released
because I am now using mac as main comp, I will not come here too much.NEW
14.10.2021 16:49

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